DITL_16000.txt Items: (16 entries) 0: Bounds: x1=328, y1=200, x2=394, y2=222 Type: 4 Info: 'OK' 1: Bounds: x1=248, y1=200, x2=314, y2=222 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=8, x2=141, y2=24 Type: -120 Info: 'Collision SettingsÉ' 3: Bounds: x1=8, y1=24, x2=398, y2=30 Type: -128 Info: '' 4: Bounds: x1=16, y1=40, x2=97, y2=56 Type: -120 Info: 'Collision ID:' 5: Bounds: x1=101, y1=40, x2=120, y2=56 Type: 16 Info: 'W' 6: Bounds: x1=136, y1=40, x2=228, y2=57 Type: -120 Info: 'Effect ID Set:' 7: Bounds: x1=232, y1=40, x2=395, y2=56 Type: 16 Info: '1' 8: Bounds: x1=16, y1=72, x2=127, y2=88 Type: -120 Info: 'Detect Collision:' 9: Bounds: x1=128, y1=72, x2=274, y2=90 Type: 6 Info: 'Using Extent Box' 10: Bounds: x1=128, y1=88, x2=285, y2=106 Type: 6 Info: 'Using Extent Sphere' 11: Bounds: x1=128, y1=104, x2=395, y2=122 Type: 6 Info: 'Using Object Shape (time consuming)' 12: Bounds: x1=16, y1=136, x2=123, y2=152 Type: -120 Info: 'Collision Action:' 13: Bounds: x1=128, y1=136, x2=303, y2=154 Type: 5 Info: 'Effect Angular Velocity' 14: Bounds: x1=128, y1=152, x2=293, y2=170 Type: 5 Info: 'Effect Linear Velocity' 15: Bounds: x1=128, y1=168, x2=339, y2=186 Type: 5 Info: 'Shatter on Sufficient Impact'